There is quite a lot of detail, and all sorts of places of interest - parking spots, motels, outposts, dungeons, and towns. More importantly, the world of Final Fantasy XV is busier. All this provides a much more natural and smoother experience than the rather constrained journeys of the earlier games in the series. You can run, jump, look for items, and fight wandering enemies in action-based combat. Much of the gameplay in those early-mid chapters consists of driving around (yes, you have a car in this game, which is definitely a cool feature for an RPG), disembarking at any time and just exploring on foot. This is something that the series has done only sporadically, and it is a welcome change indeed. You can, however, take a break from the story and just explore. Now, it is not "open world" in terms of doing main quests in any order you want - the main storyline requires you to do things in a completely rigid progression. After two short and rather unimpressive introductory chapters, the game elegantly glides into open world exploration. The game's absolute highlight is Chapter III. Square understood this and attempted to launch its flagship franchise into the realm of open-world action RPGs, such as the Elder Scrolls games. These linear, overly scripted games with little interaction could never compete with their Western counterparts in terms of gameplay. First of all, I applaud the developers for breaking away from constraints of turn-based Japanese RPGs. There are quite a few things to like about Final Fantasy XV.
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